Types Of Reverbs


Reverbs

  • Gives the impression of space
  • Using reverbs can make it sound as if an instrument or sound is in a small room.
  • It creates a sense of depth in a mix
  • Adding reverbs can make sounds sound further away even at the same volume
  • Reverbs are made of many, many repeats of a sound
  • It is caused by the sound waves bouncing off of the walls in the space
  • Each bounce of the wall is call a reflection

Ableton’s Reverb

  • The reverb device in Ableton is a room/hall reverb which means that it creates reverbs using algorithms
  • The algorithms will emulate the way that sound moves through a small room or a performance hall.
  • Reverb’s interface is visually quite busy, with several graphs.

Algorithmic reverbs

  • Algorithmic reverbs are the reverbs which use mathematical models to create reverbs
  • Albeton’s also often have chamber modes which sound huge, similar to hall reverbs, but are much more dense with lots of reflections.

Important controls

  • Size
    • Sets the size of the virtual room
    • Larger value = Will space reflections out and create a sense of being in a huge space.
    • Small value = will bunch reflections up and give a sense of being in a tight space.
      • Might get some metallic-sounding effects in a small room.
  • Decay Time
    • Sets the length of time that reflections take to die away
    • Long decay times may start to run into one another and make a mix sound muddy.
  • Density
    • Sets the amount of reflections that are generated.
    • Very dense reverb = fill up a mix very quickly
      • However it can give a retro vibe
      • Therefore it is worth trying both dense and thin reverbs to find the ideal balance.
  • Pre Delay
    • Sets a length of time before the reverb outputs reflections
    • Useful for instruments that you want to add lots of reverb to but keep out front in the mix, particularly vocals.
  • Dry/Wet
    • Sets the balance between the clean signal and the reverb

Other Reverbs

  • Spring
    • Found in guitar amplifiers and consist of a spring with an audio signal passed through it.
    • Have a very characterful sound which react to loud input with a splashing sound
  • Plate
    • Created by passing an audio signal through a very thin suspended sheet of metal.
    • Sound very smooth
    • Work for a wide range of sources especially vocals.
  • Convolution
    • Similar to algorithmic reverbs but models real spaces by loading an impulse response.
    • Impulse response is created by recording how a space responds to a calibrated input signal

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