Reverbs
- Gives the impression of space
- Using reverbs can make it sound as if an instrument or sound is in a small room.
- It creates a sense of depth in a mix
- Adding reverbs can make sounds sound further away even at the same volume
- Reverbs are made of many, many repeats of a sound
- It is caused by the sound waves bouncing off of the walls in the space
- Each bounce of the wall is call a reflection
Ableton’s Reverb
- The reverb device in Ableton is a room/hall reverb which means that it creates reverbs using algorithms
- The algorithms will emulate the way that sound moves through a small room or a performance hall.
- Reverb’s interface is visually quite busy, with several graphs.
Algorithmic reverbs
- Algorithmic reverbs are the reverbs which use mathematical models to create reverbs
- Albeton’s also often have chamber modes which sound huge, similar to hall reverbs, but are much more dense with lots of reflections.
Important controls
- Size
- Sets the size of the virtual room
- Larger value = Will space reflections out and create a sense of being in a huge space.
- Small value = will bunch reflections up and give a sense of being in a tight space.
- Might get some metallic-sounding effects in a small room.
- Decay Time
- Sets the length of time that reflections take to die away
- Long decay times may start to run into one another and make a mix sound muddy.
- Density
- Sets the amount of reflections that are generated.
- Very dense reverb = fill up a mix very quickly
- However it can give a retro vibe
- Therefore it is worth trying both dense and thin reverbs to find the ideal balance.
- Pre Delay
- Sets a length of time before the reverb outputs reflections
- Useful for instruments that you want to add lots of reverb to but keep out front in the mix, particularly vocals.
- Dry/Wet
- Sets the balance between the clean signal and the reverb
Other Reverbs
- Spring
- Found in guitar amplifiers and consist of a spring with an audio signal passed through it.
- Have a very characterful sound which react to loud input with a splashing sound
- Plate
- Created by passing an audio signal through a very thin suspended sheet of metal.
- Sound very smooth
- Work for a wide range of sources especially vocals.
- Convolution
- Similar to algorithmic reverbs but models real spaces by loading an impulse response.
- Impulse response is created by recording how a space responds to a calibrated input signal